- Filename: the-visual-narrative-reader.
- ISBN: 9781472577917
- Release Date: 2016-01-28
- Number of pages: 376
- Author: Neil Cohn
- Publisher: Bloomsbury Publishing
Sequential images are as natural at conveying narratives as verbal language, and have appeared throughout human history, from cave paintings and tapestries right through to modern comics. Contemporary research on this visual language of sequential images has been scattered across several fields: linguistics, psychology, anthropology, art education, comics studies, and others. Only recently has this disparate research begun to be incorporated into a coherent understanding. In The Visual Narrative Reader, Neil Cohn collects chapters that cross these disciplinary divides from many of the foremost international researchers who explore fundamental questions about visual narratives. How does the style of images impact their understanding? How are metaphors and complex meanings conveyed by images? How is meaning understood across sequential images? How do children produce and comprehend sequential images? Are visual narratives beneficial for education and literacy? Do visual narrative systems differ across cultures and historical time periods? This book provides a foundation of research for readers to engage in these fundamental questions and explore the most vital thinking about visual narrative. It collects important papers and introduces review chapters summarizing the literature on specific approaches to understanding visual narratives. The result is a comprehensive "reader?? that can be used as a coursebook, a researcher resource and a broad overview of fascinating topics suitable for anyone interested in the growing field of the visual language of comics and visual narratives.
- Filename: graphic-storytelling-and-visual-narrative-will-eisner-instructional-books.
- ISBN: 9780393331271
- Release Date: 2008-08-17
- Number of pages: 169
- Author: Will Eisner
- Publisher: W. W. Norton & Company
In , Will Eisner—one of the most influential comic artists of the twentieth century—lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative. Filled with examples from Eisner's work as well as that of artists like Art Spiegelman and R. Crumb, this essential work covers everything from the fine points of graphic storytelling to the big picture of the medium, including how to:
- Filename: visual-narrative-and-creative-research-methods.
- ISBN: 9781317688419
- Release Date: 2015-10-23
- Number of pages: 162
- Author: Dawn Mannay
- Publisher: Routledge
Visual research methods are quickly becoming key topics of interest and are now widely recognised as having the potential to evoke emphatic understanding of the ways in which other people experience their worlds. Visual, Narrative and Creative Research Methods examines the practices and value of these visual approaches as a qualitative tool in the field of social science and related disciplines. This book is concerned with the process of applying visual methods as a tool of inquiry from design, to production, to analysis and dissemination. Drawing on research projects which reflect real world situations, you will be methodically guided through the research process in detail, enabling you to examine and understand the practices and value of visual, narrative and creative approaches as effective qualitative tools. Key topics include: techniques of data production, including collage, mapping, drawing and photographs; the practicalities of application; the positioning of the researcher; interpretation of visual data; images and narratives in public spaces; evaluative analysis of creative approaches. Visual, Narrative and Creative Research Methods will be an invaluable companion for researchers, postgraduate students and other academics with an interest in visual and creative methods and qualitative research.
- Filename: reading-the-visual.
- ISBN: 9780807754719
- Release Date: 2013
- Number of pages: 189
- Author: Frank Serafini
- Publisher: Teachers College Press
Reading the Visual is an essential introduction that focuses on what teachers should know about multimodal literacy and how to teach it. This engaging book provides theoretical, curricular, and pedagogical frameworks for teaching a wide-range of visual and multimodal texts, including historical fiction, picture books, advertisements, websites, comics, graphic novels, news reports, and film. Each unit of study presented contains suggestions for selecting cornerstone texts and visual images and launching the unit, as well as lesson plans, text sets, and analysis guides. These units are designed to be readily adapted to fit the needs of a variety of settings and grade levels.
- Filename: reading-bande-dessin-e.
- ISBN: 9781841501772
- Release Date: 2007
- Number of pages: 272
- Author: Ann Miller
- Publisher: Intellect Books
"Reading Bande Dessinee" provides a thorough introduction to the medium of bande dessinee and in-depth critical analysis with focus on contemporary examples of the art form, historical context, key artists, and themes such as gender, autobiography and postcolonial culture.Miller's groundbreaking book demonstrates exactly why bande dessinee is considered to be a visual narrative art form and encourages the reader to appreciate and understand it to the best of their abilities. Miller also provides the terminology, framework and tools necessary for study, highly relevant to current curriculum and she creates a multi-disciplinary, comprehensive approach to the subject matter. This volume explores the controversy surrounding the comic strips in contemporary French society and traces the historical and cultural implications surrounding the legitimization of bande dessinee.This is the first English-language book not only to include a historical overview of bande dessinee, but also to offer critical methods for studying it - there are an increasing number of modules for students of French in North American universities. It is a good reference source for students specifically studying bande dessinee, or general cultural background in French. At present there is no such reference source available
- Filename: understanding-the-visual.
- ISBN: 1446236110
- Release Date: 2004-09-01
- Number of pages: 240
- Author: Tony Schirato
- Publisher: SAGE
This is a splendid book. It is both intellectually sophisticated and written in an extremely accessible manner' - "Professor Jim McGuigan, Loughborough University " Eloquently written, admirably clear, passionately argued, Schirato and Webb have given us one of the best textbooks on the emergent field of visual culture. Smart, clear and relevant examples challenge readers to question their visual environments and become critics and creators themselves' - "Sean Cubitt, University of Waikato " In a world increasingly preoccupied with the visual, it has become essential to understand the dynamics of images and be able to interpret them skilfully. The authors outline our relationship to the visual from ancient times to the cyber-present. Understanding the Visual shows the reader how to analyse the structure, conventions, contexts and uses of the visual in western cultures. Richly illustrated and crossing the fields of cultural studies, communication and media studies, film, art, design, and sociology the authors show how to make sense of visual objects of all kinds.
- Filename: the-visual-language-of-comics.
- ISBN: 9781441174512
- Release Date: 2013-12-05
- Number of pages: 256
- Author: Neil Cohn
- Publisher: A&C Black
Drawings and sequential images are an integral part of human expression dating back at least as far as cave paintings, and in contemporary society appear most prominently in comics. Despite this fundamental part of human identity, little work has explored the comprehension and cognitive underpinnings of visual narratives-until now. This work presents a provocative theory: that drawings and sequential images are structured the same as language. Building on contemporary theories from linguistics and cognitive psychology, it argues that comics are written in a visual language of sequential images that combines with text. Like spoken and signed languages, visual narratives use a lexicon of systematic patterns stored in memory, strategies for combining these patterns into meaningful units, and a hierarchic grammar governing the combination of sequential images into coherent expressions. Filled with examples and illustrations, this book details each of these levels of structure, explains how cross-cultural differences arise in diverse visual languages of the world, and describes what the newest neuroscience research reveals about the brain's comprehension of visual narratives. From this emerges the foundation for a new line of research within the linguistic and cognitive sciences, raising intriguing questions about the connections between language and the diversity of humans' expressive behaviours in the mind and brain.
- Filename: the-narrative-reader.
- ISBN: 0415205336
- Release Date: 2000
- Number of pages: 353
- Author: Martin McQuillan
- Publisher: Psychology Press
The Narrative Reader provides a comprehensive survey of theories of narrative from Plato to Post-Structuralism. The selection of texts is bold and broad, demonstrating the extent to which narrative permeates the entire field of literature and culture. It shows the ways in which narrative crosses disciplines, continents and theoretical perspectives and is a long overdue and welcome addition to the field. Canonical texts are combined with texts which are difficult to get hold of elsewhere, and new translations and introductory material are presented. The texts cover many crucial issues and topic.
- Filename: reading-autobiography.
- ISBN: 9780816669851
- Release Date: 2010
- Number of pages: 394
- Author: Sidonie Smith
- Publisher: U of Minnesota Press
projects, and an extensive bibliography. --Book Jacket.
- Filename: anime-and-the-visual-novel.
- ISBN: 9780786458189
- Release Date: 2009-10-13
- Number of pages: 268
- Author: Dani Cavallaro
- Publisher: McFarland
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.
- Filename: unflattening.
- ISBN: 9780674744431
- Release Date: 2015-03-30
- Number of pages: 193
- Author: Nick Sousanis
- Publisher: Harvard University Press
The primacy of words over images has deep roots in Western culture. But what if the two are inextricably linked in meaning-making? In this experiment in visual thinking, drawn in comics, Nick Sousanis defies conventional discourse to offer readers a stunning work of graphic art and a serious inquiry into the ways humans construct knowledge.
- Filename: comics-sequential-art.
- ISBN: 0961472812
- Release Date: 1990
- Number of pages: 164
- Author: Will Eisner
The author discusses his ideas and theories and provides instructions on the art of graphic storytelling.
- Filename: laura-mulvey-visual-pleasure-and-narrative-cinema.
- ISBN: 9783638952750
- Release Date: 2008-06
- Number of pages: 32
- Author: Carolina Hein
- Publisher: GRIN Verlag
Seminar paper from the year 2006 in the subject English Language and Literature Studies - Literature, printed single-sided, grade: 2,3, University of Constance, 3 entries in the bibliography, language: English, abstract: In a time of rapid technological progress and development, everything changes quite fast. These changes can be seen in every field of life. For instance, the way of supplying basic needs or the way how to make own life better, but also certain norms and values are quite different today. Instead of visiting a theatre in order to be entertained, people can watch TV or use the internet. If a man and a woman live together unmarried, hardly anybody will be shocked about that fact. But often certain attitudes are anchored in society and can hardly be changed. One example is the determination which individual role men and women are likely to play as members of a society and how their image appears in every culture. It is especially interesting to see how the media represent women, the so called "weaker sex." The following pages respond with the representation of women through the years. Additionally, they deal with problems and consequences coming up because of the difference between men and women.
- Filename: graphic-women.
- ISBN: 9780231150637
- Release Date: 2010
- Number of pages: 297
- Author: Hillary L. Chute
- Publisher: Columbia University Press
Some of the most acclaimed books of the twenty-first century are autobiographical comics by women. Aline Kominsky-Crumb shows women's everyday lives especially through the lens of the body, Phoebe Gloeckner places teenage sexuality at the center of her work while Lynda Barry uses college and empty spaces to capture the process of memory. Marjane Satrapis Persepolis experiments with visual witness and Alison Bechdel's Fun Home meticulously incorporates family documents to re present the past. These five cartoonists move the art of autobiography and graphic storytelling in new directions particularly through the depiction of sex gender and lived experience Hillary L. Chute explores their interplay of words and images and counterpoint of presence and absence Intertwining aesthetics and politics these women both rewrite and redesign the parameters of acceptable discourse. "In the pages of her Graphic Women Hillary L. Chute shows in engaging unflinching prose the accomplishment of five key figures from a generation of women graphic novelists who have used this medium to record history testify about the cross-currents of life and memory and draw and write against silence about abuse dislocation and sexuality. We have today no more important or gifted writer on the graphic novel than Chute: read the book and you will be plunged headlong into the riveting world of comics today."---Peter Galison, Harvard University "If you are not yet convinced that comics is the avant-garde genre par excellence and that it has provided feminist writers with a prime medium for telling life narratives then read this book. Read it also to learn a critical vocabulary with which to appreciate and discuss the layered sophistication of the hybrid form and to discover a powerful and diverse tradition of graphic women whose haunting works are beautifully elucidated in this powerful book."---Marianne Hirsch, Columbia University "Elegantly written and profusely documented, Chutes breakthrough Graphic Women is a remarkable and original book that relentlessly pursues verbal/visual details of graphic narrative. Through constant invention, intervention of powerful interpretive strategies the volume reveals how gender trauma and autobiography are uniquely embodied in the fundamental material dimensions of the comic book form. It will become a new starting point for future comics studies."---Donald Ault. Founder and editor of Image Text Interdisciplinary, Comics Studies University of Florida "An exciting and theoretically sophisticated gender and genre study, the kind of book that interpellates its reader defines its territory, and stakes its claims immediately."---Bella Brodzki, Sarah Lawrence College
- Filename: art-history-for-filmmakers.
- ISBN: 9781472580658
- Release Date: 2016-04-21
- Number of pages: 256
- Author: Gillian McIver
- Publisher: Bloomsbury Publishing
Since cinema's earliest days, literary adaptation has provided the movies with stories; and so we use literary terms like metaphor, metonymy and synedoche to describe visual things. But there is another way of looking at film, and that is through its relationship with the visual arts – mainly painting, the oldest of the art forms. Art History for Filmmakers is an inspiring guide to how images from art can be used by filmmakers to establish period detail, and to teach composition, color theory and lighting. The book looks at the key moments in the development of the Western painting, and how these became part of the Western visual culture from which cinema emerges, before exploring how paintings can be representative of different genres, such as horror, sex, violence, realism and fantasy, and how the images in these paintings connect with cinema. Insightful case studies explore the links between art and cinema through the work of seven high-profile filmmakers, including Peter Greenaway, Peter Webber, Jack Cardiff, Martin Scorsese, Guillermo del Toro, Quentin Tarantino and Stan Douglas. A range of practical exercises are included in the text, which can be carried out singly or in small teams. Featuring stunning full-color images, Art History for Filmmakers provides budding filmmakers with a practical guide to how images from art can help to develop their understanding of the visual language of film.