The Design of Learning Experience

  • Filename: the-design-of-learning-experience.
  • ISBN: 9783319165042
  • Release Date: 2015-07-03
  • Number of pages: 292
  • Author: Brad Hokanson
  • Publisher: Springer

This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].

The Future of Learning Design

  • Filename: the-future-of-learning-design.
  • ISBN: 9781317976820
  • Release Date: 2013-09-13
  • Number of pages: 128
  • Author: Shirley Agostinho
  • Publisher: Routledge

Learning Design refers to research and development work that equips teachers with tools and strategies to aid their design thinking. Its origin stems from two lines of inquiry: (i) how to represent teaching practice from a technical perspective in the development and delivery of online learning environments; and (ii) how to represent teaching practice in an appropriate form to enable teachers to share ideas about innovative online pedagogy and think about the process of design. The underlying premise of learning design is that, if effective, teaching and learning practice can be represented in a systematic way, thus supporting the process of reuse, which could ultimately lead to improved practice. A large international body of work has produced specifications of technical standards to support the delivery of online learning, different learning design representations to disseminate ‘best practice’ examples to support and encourage adaptation, and software tools and strategies to support the design process. This book presents a view of current thinking about learning design and provides insight into the future direction of this field of research and development. It is a timely contribution that will stimulate discussion about these issues and guide and advance the learning design field. This book was originally published as a special issue of Learning, Media and Technology.

The Future of Ubiquitous Learning

  • Filename: the-future-of-ubiquitous-learning.
  • ISBN: 9783662477243
  • Release Date: 2015-07-28
  • Number of pages: 271
  • Author: Begoña Gros
  • Publisher: Springer

This book explores emerging pedagogical perspectives based on the design of new learning spaces supported by digital technologies and brings together some of the best research in this field. The book is divided into three themes: foundations of emerging pedagogies, learning designs for emerging pedagogies and, adaptive and personalized learning. The chapters provide up-to-date information about new pedagogical proposals, and examples for acquiring the requisite skills to both design and support learning opportunities that improve the potential of available technologies.

Simulations and the Future of Learning

  • Filename: simulations-and-the-future-of-learning.
  • ISBN: 0787971774
  • Release Date: 2003-10-27
  • Number of pages: 304
  • Author: Clark Aldrich
  • Publisher: John Wiley & Sons

Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components— the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.

Design for the Changing Educational Landscape

  • Filename: design-for-the-changing-educational-landscape.
  • ISBN: 9781134481972
  • Release Date: 2013-10-15
  • Number of pages: 312
  • Author: Andrew Harrison
  • Publisher: Routledge

The whole landscape of space use is undergoing a radical transformation. In the workplace a period of unprecedented change has created a mix of responses with one overriding outcome observable worldwide: the rise of distributed space. In the learning environment the social, political, economic and technological changes responsible for this shift have been further compounded by constantly developing theories of learning and teaching, and a wide acceptance of the importance of learning as the core of the community, resulting in the blending of all aspects of learning into one seamless experience. This book attempts to look at all the forces driving the provision and pedagogic performance of the many spaces, real and virtual, that now accommodate the experience of learning and provide pointers towards the creation and design of learning-centred communities. Part 1 looks at the entire learning universe as it now stands, tracks the way in which its constituent parts came to occupy their role, assesses how they have responded to a complex of drivers and gauges their success in dealing with renewed pressures to perform. It shows that what is required is innovation within the spaces and integration between them. Part 2 finds many examples of innovation in evidence across the world – in schools, the higher and further education campus and in business and cultural spaces – but an almost total absence of integration. Part 3 offers a model that redefines the learning landscape in terms of learning outcomes, mapping spatial requirements and activities into a detailed mechanism that will achieve the best outcome at the most appropriate scale. By encouraging stakeholders to creating an events-based rather than space-based identity, the book hopes to point the way to a fully-integrated learning landscape: a learning community.

Learning on Demand

  • Filename: learning-on-demand.
  • ISBN: 9781562868468
  • Release Date: 2012-10-16
  • Number of pages: 232
  • Author: Reuben Tozman
  • Publisher: American Society for Training and Development

Learning on Demand presents new ideas around the topic of web-enabled instruction, challenging long-held beliefs about proper ‘design’ and the methods for engaging students. Drawing on technology trends, this book shows that accessibility of information on demand overshadows ‘interactive design’ for creating effective web-based instruction. In addition, the trends that are evident outside of the training and development industry are ones that could empower and bring training and development professionals into vital roles within an organisation.

Designs for Learning Environments of the Future

  • Filename: designs-for-learning-environments-of-the-future.
  • ISBN: 0387882790
  • Release Date: 2010-03-10
  • Number of pages: 291
  • Author: Michael Jacobson
  • Publisher: Springer Science & Business Media

Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.

Looking Toward the Future of Technology Enhanced Education Ubiquitous Learning and the Digital Native

  • Filename: looking-toward-the-future-of-technology-enhanced-education-ubiquitous-learning-and-the-digital-native.
  • ISBN: 9781615206797
  • Release Date: 2009-12-31
  • Number of pages: 556
  • Author: Ebner, Martin
  • Publisher: IGI Global

"This book evaluated the incorporation of technology into educational processes reviewing topics from primary and secondary school to higher education, from Second Life to wiki technology, from physical education to cultural learning"--Provided by publisher.

The Design of Learning Spaces

  • Filename: the-design-of-learning-spaces.
  • ISBN: 9781855397743
  • Release Date: 2010-09-02
  • Number of pages: 124
  • Author: Pamela Woolner
  • Publisher: A&C Black

Introduces key issues in the design of learning spaces with case studies and guidance on refurbishment and new building projects

Learning to Play

  • Filename: learning-to-play.
  • ISBN: 1433112353
  • Release Date: 2011
  • Number of pages: 221
  • Author: Myint Swe Khine
  • Publisher: Peter Lang

Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. It is also observed that video games promote higher levels of attention and concentration among players. The book contains multiple perspectives and presents thought-provoking ideas, innovative approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios. The book draws together distinguished researchers, educational and curriculum planners, game creators, educational and social psychologists, and instructional designers to explore how video games can transform the future of education.

The Third Teacher

  • Filename: the-third-teacher.
  • ISBN: 9781613127896
  • Release Date: 2014-07-11
  • Number of pages: 256
  • Author: OWP/P Cannon Design, Inc.
  • Publisher: Abrams

Created by an international team of architects and designers concerned about our failing education system, The Third Teacher explores the critical link between the school environment and how children learn, and offers 79 practical design ideas, both great and small, to guide reader’s efforts to improve our schools. Written for anyone who has school-age children in their life, from educators and education decision-makers to parents and community activists, this book is intended to ignite a blaze of discussion and initiative about environment as an essential element of learning. Including a wealth of interviews, facts, statistics, and stories from experts in a wide range of fields, this book is a how-to guide to be used to connect with the many organizations, individuals, and ideas dedicated to innovating and improving teaching and learning. Contributors include children’s singer and advocate Raffi, author and creativity consultant Sir Ken Robinson, scientist and environmentalist David Suzuki, inventor James Dyson, and other experts who are working to create fresh solutions to problems and create a new blueprint for the future of education.

The End of College

  • Filename: the-end-of-college.
  • ISBN: 1594632057
  • Release Date: 2015-03-03
  • Number of pages: 278
  • Author: Kevin Carey
  • Publisher: Riverhead Books (Hardcover)

An acclaimed education writer examines revolutionary technological changes happening in today's college systems that are transforming the ways in which higher learning will be offered and achieved in the near future.

Artificial Intelligence in Education

  • Filename: artificial-intelligence-in-education.
  • ISBN: 4274906000
  • Release Date: 2003
  • Number of pages: 541
  • Author: Ulrich Hoppe
  • Publisher: IOS Press

This work reports on research into intelligent systems, models, and architectures for educational computing applications. It covers a wide range of advanced information and communication and computational methods applied to education and training.

Interface Design for Learning

  • Filename: interface-design-for-learning.
  • ISBN: 9780321903044
  • Release Date: 2013-12-01
  • Number of pages: 266
  • Author: Dorian Peters
  • Publisher: Pearson Education

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren't enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you'll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

Distance Learning Technology Current Instruction and the Future of Education Applications of Today Practices of Tomorrow

  • Filename: distance-learning-technology-current-instruction-and-the-future-of-education-applications-of-today-practices-of-tomorrow.
  • ISBN: 9781615206735
  • Release Date: 2009-12-31
  • Number of pages: 406
  • Author: Song, Holim
  • Publisher: IGI Global

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow provides present and prospective directions of online education from various research fields, reporting on discussions from students, faculty members, researchers, and practitioners.

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