- Filename: press-here-game.
- ISBN: 1452137366
- Release Date: 2014-09-16
- Number of pages:
- Author: Chronicle Books Llc
Based on the book by Hervé Tullet. Gr K+
Based on the book by Hervé Tullet. Gr K+
Share the hands-on magic of Press Here in this extra-large format that's just right for classrooms and play groups. The big book edition gets whole groups of kids in on the interactive experience and fun of Hervé Tullet's bestselling picture book.
Use your hand to mix up the colours. It's like magic...Smudge, rub, shake and have fun!..An exuberant invitation to play...'Irresistible.' - 'The Wall Street Journal'
To Save Everything, Click Here, the new book by the acclaimed author of The Net Delusion, Evgeny Morozov, is a penetrating look at the shape of society in the digital age, of the direction in which the 21st Century may take us, and of the alternate paths we can still chooseOur society is at a crossroads. Smart technology is transforming our world, making many aspects of our lives more convenient, efficient and - in some cases - fun. Better and cheaper sensors can now be embedded in almost everything, and technologies can log the products we buy and the way we use them. But, argues Evgeny Morozov, technology is having a more profound effect on us: it is changing the way we understand human society.In the very near future, technological systems will allow us to make large-scale and sophisticated interventions into many more areas of public life. These are the discourses by which we have always defined our civilisation: politics, culture, public debate, morality, humanism. But how will these discourses be affected when we delegate much of the responsibility for them to technology? The temptation of the digital age is to fix everything - from crime to corruption to pollution to obesity - by digitally quantifying, tracking, or gamifiying behaviour. Yet when we change the motivations for our moral, ethical and civic behaviour, do we also change the very nature of that behaviour? Technology, Morozov proposes, can be a force for improvement - but only if we abandon the idea that it is necessarily revolutionary and instead genuinely interrogate why and how we are using it.From urging us to drop outdated ideas of the internet to showing how to design more humane and democratic technological solutions, To Save Everything, Click Here is about why we should always question the way we use technology.'A devastating exposé of cyber-utopianism by the world's most far-seeing Internet guru' John Gray, author of Straw Dogs'Evgeny Morozov is the most challenging - and best-informed - critic of the Techno-Utopianism surrounding the Internet. If you've ever had the niggling feeling, as you spoon down your google, that there's no such thing as a free lunch, Morozov's book will tell you how you might end up paying for it' Brian Eno'A clear voice of reason and critical thinking in the middle of today's neomania' Nassim Taleb, author of The Black Swan'This hard-hitting book argues people have become enslaved to the machines they use to communicate. It is incisive and beautifully written; whether you agree with Morozov or not, he will make you think hard' Richard Sennett, author of TogetherPraise for The Net Delusion:'Gleefully iconoclastic . . . not just unfailingly readable: it is also a provocative, enlightening and welcome riposte to the cyberutopian worldview' Economist'A passionate and heavily researched account of the case against the cyberutopians . . . only by becoming "cyberrealists" can we hope to make humane and effective policy' Bryan Appleyard, New Statesman'Piercing . . . convincing . . . timely' Financial TimesEvgeny Morozov is the author of The Net Delusion: The Dark Side of Internet Freedom (which was the winner of the 2012 Goldsmith Book Prize) and a contributing editor for The New Republic. Previously, he was a visiting scholar at Stanford University, a Scwhartz fellow at the New America Foundation, a Yahoo fellow at the Institute for the Study of Diplomacy at Georgetown, and a fellow at the Open Society Foundations. His monthly column on technology comes out in Slate, Corriere della Sera, El Pais, Frankfurter Allgemeine Zeitung and several other newspapers. He's also written for the New York Times, The Economist, the Wall Street Journal, the Financial Times and the London Review of Books.
Young fans of Ernie Cline's Ready Player One will love this classic video game inspired mystery filled with elements of Escape from Mr. Lemoncello's Library and From the Mixed Up Files of Mrs. Basil E. Frankweiler. What if playing video games was prepping you to solve an incredible real-world puzzle and locate a priceless treasure? Twelve-year-old Ted Gerson has spent most of his summer playing video games. So when his great-uncle dies and bequeaths him the all so-called treasure in his overstuffed junk shop of an apartment, Ted explores it like it’s another level to beat. And to his shock, he finds that eccentric Great-Uncle Ted actually has set the place up like a real-life escape-the-room game! Using his specially honed skills, Ted sets off to win the greatest game he’s ever played, with help from his friends Caleb and Isabel. Together they discover that Uncle Ted’s “treasure” might be exactly that—real gold and jewels found by a Japanese American unit that served in World War II. With each puzzle Ted and his friends solve, they get closer to unraveling the mystery—but someone dangerous is hot on their heels, and he’s not about to let them get away with the fortune. Praise for Click Here to Start: "As addictive as your favorite video game. I couldn't put it down."-Adam Gidwitz, New York Times bestselling author of A Tale Dark and Grimm "Humor, believable characters, and adventure...keeps readers in suspense to the end. A winner for mystery enthusiasts."-Kirkus Reviews "In this clever debut, Markell takes readers on a clue-filled adventure...[and] maintains an energetic, entertaining balance of character-driven narrative and tricky challenges."-Publishers Weekly "Markell's highly entertaining debut novel...is a well-paced read with fully realized and likable characters,...[and] should have strong appeal to gamers, fans of video game-based stories, and reluctant readers."-SLJ "This book will appeal to a wide audience. Readers who enjoyed Schreiber's Game Over, Pete Watson will enjoy the video game component; fans of Fitzgerald's Under the Egg will enjoy reading more about the Monuments Men; detective story aficionados will revel in the inclusion of The Maltese Falcon story. This is a great book to hand to just about any middle grade reader."-YA Books Central A School Library Guild selection An Amazon Best Books of the Month Selection From the Hardcover edition.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.
First in the ground-breaking HUNGER GAMES trilogy, this new foiled edition of THE HUNGER GAMES is available for a limited period of time. Set in a dark vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in a live event called The Hunger Games. There is only one rule: kill or be killed. When sixteen-year-old Katniss Everdeen steps forward to take her younger sister's place in the games, she sees it as a death sentence. But Katniss has been close to death before. For her, survival is second nature.
Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.
It's only a yellow dot...but what a dot it is! Readers won't be able to resist this jaunty, adventurous dot, nor its invitation to play along. Thus begins a spectacular ride of color, motion, shape, and imagination, filled with the artistry and delight that we know and love so well from Press Here and Mix It Up! But on this journey, prepare to leap headlong into a completely new dimension: emotion. Connecting not only to the mind but also to the heart, this dot expresses an extraordinary sense of humor, fear, joy, and more as it pushes, lurches, wiggles, and slides its way through—and even off!—the pages of this glorious companion to Press Here and Mix It Up!
Highly interactive book with die-cuts throughout that are ideal for developing visual awareness, creativity, and imagination. Featuring thick board pages that are perfect for little hands to hold and turn. Encourages young ones to exercise fine motor skills in the context of humour and play. From the hand and mind of Hervé Tullet, author of Press Here (over 1 million copies sold worldwide and a The New York Times bestseller for 3 years running). Part of the 'Letâ??s Play Games' series, which offers a range of thought-provoking concepts, formats, and visuals for young children, and has sold more than 250,000 copies worldwide. The perfect gift for pre-school children.
Young readers can cast different shapes on a wall using a flashlight and this book with cut-outs on each page. On board pages.
* With a grown-up's help and a torch, embark on a magical night-time adventure. Mysterious shadows will appear on the dark walls.
You might think a book with no pictures seems boring and serious. Except . . . here's how books work. Everything written on the page has to be said by the person reading it aloud. Even if the words say . . . BLORK. Or BLUURF. And even if the words include things like BLAGGITY BLAGGITY and MY HEAD IS MADE OF BLUEBERRY PIZZA! That's the rule. That's the deal. Brilliantly irreverent and very, very silly, The Book With No Pictures will delight kids and have them begging for more. From award-winning US comic writer and actor, B.J. Novak.