Digital Encounters

  • Filename: digital-encounters.
  • ISBN: 9781136790096
  • Release Date: 2012-09-10
  • Number of pages: 200
  • Author: Aylish Wood
  • Publisher: Routledge

Digital Encounters is a cross media study of digital moving images in animation, cinema, games, and installation art. In a world increasingly marked by proliferating technologies, the way we encounter and understand these story-worlds, game spaces and art works reveals aspects of the ways in which we organize and decode the vast amount of visual material we are bombarded with each day. Working with examples from The Incredibles, The Matrix, Tomb Raider: Legend and Bill Viola's Five Angels for the Millennium, Aylish Wood considers how viewers engage with the diverse interfaces of digital effects cinema, digital games and time-based installations, and argues that technologies alter human engagement, distributing our attention across a network of images and objects.

Time and the Digital

  • Filename: time-and-the-digital.
  • ISBN: 9781611683004
  • Release Date: 2012
  • Number of pages: 232
  • Author: Timothy Scott Barker
  • Publisher: UPNE

Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker's Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Barker puts forward the notion that the new ways we interact with digital media, including ever-expanding digital networks and databases that house vast amounts of data, actually produce a new type of time. Invoking the process philosophy of Whitehead and Deleuze, and taking examples from the history of media art as well as our daily interaction with digital technology, he strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.

Digital Imaging in Popular Cinema

  • Filename: digital-imaging-in-popular-cinema.
  • ISBN: 9780748675623
  • Release Date: 2013-01-07
  • Number of pages: 208
  • Author: Lisa Purse
  • Publisher: Edinburgh University Press

To what extent has cinema been transformed by the advent of digital imaging? Have digital solutions to production challenges begun to change our experience of films, and their characters, action and narratives? And what impact does the inclusion of digital imaging in the film frame have on our interpretation and analysis of film texts?Digital Imaging in Popular Cinema explores these issues through analysis of specific film moments and extended case studies of films including Minority Report, King Kong, 300 and Hugo. It discusses how digital imaging can mimic, transform, shape and generate both fantastical and mundane objects and phenomena from scratch, and what the implications are for how we 'read' films, and explores how cultural ideas about digital imaging can influence meaning within a film, a scene or even a single shot.The increasingly widespread use of digital imaging in cinema means that we can no longer afford to ignore it when critically analysing and interpreting film texts. This innovative and engaging book provides a blueprint for approaching digital imaging in contemporary film, and is therefore essential reading for all those working in the field of Film Studies.

The Photographic Image in Digital Culture

  • Filename: the-photographic-image-in-digital-culture.
  • ISBN: 0415121574
  • Release Date: 1995
  • Number of pages: 256
  • Author: Martin Lister
  • Publisher: Psychology Press

This book explores the technological transformation of the image and its implications for photography. Contributors investigate many issues, and also, they examine the cultural meanings of new surveillance images, history and biography, etc.

South Asian Technospaces

  • Filename: south-asian-technospaces.
  • ISBN: 082048122X
  • Release Date: 2008
  • Number of pages: 303
  • Author: Radhika Gajjala
  • Publisher: Peter Lang

This book provides perspectives on how South Asian - often, more specifically, Indian - diasporas inhabit techno-mediated environments through their economic and socio-cultural activities. The themes examined include religion, caste, language, and gender in online communities and call centers, and the roles of these factors in the global economy, Bollywood online and offline, digital music, websites for arranging marriages, and so on. The book attempts to map -South Asia- in relation to global technospaces produced through and as a consequence of economic globalization efforts."

Pep Digital Vol 027 Archie s Close Encounters

  • Filename: pep-digital-vol-027-archie-s-close-encounters.
  • ISBN: 9781619884144
  • Release Date: 2012-10-17
  • Number of pages: 114
  • Author: Archie Superstars
  • Publisher: Archie Comic Publications, Inc.

It's an alien invasion! Join America's favorite teenage earthlings in some interplanetary fun. Are these galactic visitors friendly, or do they want to conquer the world? This 100+ page digital exclusive collects some of the most out-of-this-world stories ever printed and features appearances by Sabrina, Little Archie, Li'l Jinx, and more!

Digital and Other Virtualities

  • Filename: digital-and-other-virtualities.
  • ISBN: 9781845115685
  • Release Date: 2010-08-15
  • Number of pages: 302
  • Author: Anthony Bryant
  • Publisher: I.B. Tauris

Debates about the cultural impact of digital, virtual and cybernetic technologies continue to rage, particularly across the arts where the impact of digital technology on forms such as photography and film have made it a matter of peculiar urgency. This is a formidable new collection which brings together truly stellar international commentators, thinkers, filmmakers and artists in dialogue with those at the forefront of thinking in the fields of informatics and communication studies. Moving beyond the use of existing theory to understand the impact of this brave new world and mindful, crucially, of the ethical and political questions posed by it, here are radical re-evaluations of the work of thinkers such as Foucault, Heidegger and C.S.Peirce. Here too are urgently needed critiques of claims made for new technologies; the everyday use of computers and our ignorance of the code "beneath the machine," and the effects of digitality on forms--such as photography and documentary--frequently considered to retain a unique relationship to reality and to the index.


  • Filename: encounters.
  • ISBN: 9780300161625
  • Release Date: 2011-07-15
  • Number of pages: 336
  • Author: Cynthia Y. Ning
  • Publisher: Yale University Press

DIV Welcome to Encounters, a groundbreaking Chinese language program that features a dramatic series filmed entirely in China. The program’s highly communicative approach immerses learners in the Chinese language and culture through video episodes that directly correspond to units in the combination textbook-workbook. By combining a compelling story line with a wealth of educational materials, Encounters weaves a tapestry of Chinese language and culture rich in teaching and learning opportunities. Encounters follows a carefully structured and cumulative approach. Students progress from listening and speaking to the more difficult skills of reading and writing Chinese characters, building grammar, vocabulary, and pronunciation skills along the way. The Encounters program includes: • Two Full-color Student Books for introductory Chinese study • Annotated Instructor’s Editions with answer keys and suggested class activities • Two Character Writing Workbooks linked directly to the Student Book • Ten hours of video materials, comprising dramatic episodes, cultural segments, and animations, all integrated with the Student Books • A total of 200 minutes of audio material, linked to the Student Books, for listening and speaking practice • A website,, providing a year’s free access to all audiovisual material of the program upon adoption /div

E Commerce Trends for Organizational Advancement New Applications and Methods

  • Filename: e-commerce-trends-for-organizational-advancement-new-applications-and-methods.
  • ISBN: 9781605669656
  • Release Date: 2009-11-30
  • Number of pages: 378
  • Author: Khosrow-Pour, Mehdi
  • Publisher: IGI Global

While buying and selling goods and services once necessitated a face-to-face transaction, much of the commerce we now undertake is completely electronic. Recent advances in electronic and mobile commerce, precipitated by innovations in technology and user acceptance, have led to subsequent changes in individual and organizational behavior. E-Commerce Trends for Organizational Advancement: New Applications and Methods gathers essential research on the changing face of commerce, investigating the development, delivery, and perception of e- and m- commerce systems and tools.

Shared Encounters

  • Filename: shared-encounters.
  • ISBN: 9781848827271
  • Release Date: 2009-11-28
  • Number of pages: 311
  • Author: Katharine S. Willis
  • Publisher: Springer Science & Business Media

Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

Encounters with the Archdruid

  • Filename: encounters-with-the-archdruid.
  • ISBN: 9780374708634
  • Release Date: 1977-10-01
  • Number of pages: 256
  • Author: John McPhee
  • Publisher: Macmillan

The narratives in this book are of journeys made in three wildernesses - on a coastal island, in a Western mountain range, and on the Colorado River in the Grand Canyon. The four men portrayed here have different relationships to their environment, and they encounter each other on mountain trails, in forests and rapids, sometimes with reserve, sometimes with friendliness, sometimes fighting hard across a philosophical divide.

Play Creativity and Digital Cultures

  • Filename: play-creativity-and-digital-cultures.
  • ISBN: STANFORD:36105131636131
  • Release Date: 2009
  • Number of pages: 243
  • Author: Jackie Marsh
  • Publisher:

Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media, both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialized spaces? Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the twenty-first century.

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